
Key findings from the 2019 ‘Global State of Mobile’ report include:
- In June 2019, direct-to-consumer mobile audiences like Everlane, Barkbox and Warby Parker have seen unique visitor increases at rates that outpace established rivals like Walmart and Amazon.
- Time spent playing mobile games doubled between June 2017 and June 2019 amongst the top 10 games apps in the U.S.
- Women over 55 spend the most time in mobile games than any other female age group in the U.S. (June 2019).
- People are downloading fewer new apps in the U.S. – only 33 percent of people said they downloaded any new app in June 2019, down from 49 percent of people in June 2017.
“As audiences around the world gravitate to mobile, it’s important for marketers to understand the underlying dynamics driving that evolution,” said Kelly Lewis, Product Manager at Comscore. “We’re excited to help the industry see how emerging categories for mobile digital consumption are changing the way audiences of all ages and incomes spend their time, so that media owners, advertisers and their agencies can ultimately achieve stronger engagement with their customers by delivering optimized content to the most relevant channels.”
The report uses multi-platform data from 10 international markets (U.S., Canada, Argentina, Brazil, Mexico, India, Indonesia, Italy, Spain, and U.K.) to demonstrate a global and local perspective on changing mobile usage.
To download report CLICK HERE.
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