Annual consumption of personal care products has jumped to 40.5 packages per person in 2000, up from 38.4 packages per person in 1990, and according to a newly released study by Kline & Company, changes in the demographic composition of the U.S. are largely responsible for this growth.
Arbitron Inc. announced that it has begun recruiting consumers for the planned second and final phase of the U.S. market trial of its revolutionary new radio, television and cable TV audience measurement device - the Portable People Meter (PPM).
During a typical week in the spring and summer of 1997, about 7 percent of U.S. workers (9.3 million people) worked at least one full day at home, according to a report released by the Commerce Department's Census Bureau.
New research from Knowledge Networks/Statistical Research shows that post-September 11th shifts in the topics of greatest interest to magazine readers may already be giving way to old habits, with sports, movies, and people/personalities all regaining appeal.
Yankelovich announced a new partnership with top multicultural experts at the strategic research and consulting firm Cheskin to produce the 2002 Hispanic MONITOR study. Now in its seventh wave, this study takes an in-depth look at the values, attitudes and marketplace patterns of U.S.
Consumers’ views of advertising have changed in the last six months, according to an e-mail survey released by the Yellow Pages Research Institute (YPRI), the new research arm of the Yellow Pages Publishers Association (YPPA).
According to The U.S. Affluent Market, a new market research study published by Packaged Facts and released by MarketResearch.com, the number of affluent American households -- defined as those with an income exceeding $100,000 -- is growing at a much faster rate than the total number of U.S.
The nation has grown by 3.4 million people since April 1, 2000, increasing from 281.4 million counted in Census 2000 to 284.8 million as of July 1, 2001, according to estimates released by the Commerce Department's Census Bureau.
Most of the top-selling video games offer very little racial and gender diversity, according to a comprehensive study conducted by Children Now, a child research and action organization. White characters were the only human characters found in young children's games.